![]() Can you talk about the differences between this and the Retro Engine?Ĭhristian Whitehead: We’d describe the Star Engine as a companion piece to the Retro Engine. Penny’s Big Breakaway is being created with a new engine called the Star Engine. So we worked on engine tech for a while and ultimately decided to create a brand new IP that would eventually become Penny’s Big Breakaway. ![]() We spent a couple of years working on our engine tech when we started the company, we wanted to get into 3D. ![]() With Sonic Mania, there were a lot of different entities working together to create that title, so when we started Evening Star, we really wanted to create a solid new brand that would retain the spirit that went into Sonic Mania and channel it to create more new things for the future. We all worked together on Sonic Mania and Sonic Mania Plus after we finished that project we started looking at our prospects for the future and felt that many doors would open if we were to team up and formally start a studio of our own. It was Christian, Tom Fry (Art Director), Brad Flick (Design Director), Dave Padilla (CEO & Lead Producer), and myself. Hunter Bridges: Evening Star was founded in late 2018 - November if we’re being exact. Nintendo Life: Can you start with an overview of how Evening Star started out? To find out more about how the game came to fruition and what it has in store for players, we sat down to speak with Evening Star's Chief Technology Officer & Game Director Hunter Bridges and Creative Director Christian Whitehead. In fact, it may come as a surprise to learn that Penny's Big Breakaway is the studio's first major foray into the world of 3D.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |